Got an issue with Robert McKee? Me too.

Don’t throw away the baby with the bath-water. As with any screenwriting book, there are some good things to be discovered in Robert McKee’s “Story”. But there’s also a lot that can be misleading, confusing or even just plain wrong. And for young writers who take his words as gospel, McKee can pose a real danger to finding your voice, truly understanding your character, and discovering the organic structure of your screenplay.

I believe that a big part of that is because McKee teaches screenwriting from a critic’s perspective, rather than that of a writer. He teaches rules (he’d call them “principles”) extrapolated from finished screenplays, rather than the process that the writer uses to get there. In McKee’s bluster, it’s easy to forget that screenwriting is a complex art, not a simple A-Z process to which he holds the lock and key.

Here’s a Vanity Fair article that points out some of his flaws, particularly related to his discussion of the horror genre:

Read the Vanity Fair article.

Thanks to Joshua Dysart for sending this article my way!

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Wild Thoughts About WILD THINGS

Script Analysis: WHERE THE WILD THINGS ARE

SPOILER ALERT: If you haven’t yet seen Where The Wild Things Are, you may want to check it out before you read this article.

Let’s set aside the question right now of whether or not Where The Wild Things Are is a good movie. Let’s set aside the question of whether you liked it or not (or were a little bit embarrassed for liking it as much as you did).

And if you feel like you wasted your twelve bucks on a movie in which essentially nothing happens, let’s set that aside too.

Love it or hate it, Wild Things is a movie worth studying, because of the bold and unique ways it is structured to reflect its authors’ premise, both in its most wonderful, and its most problematic elements.

PREMISE? WHAT PREMISE?
Wild Things is governed by a simple idea– or at least a strong suggestion– that we are seeing the whole world through the perspective of a young boy– as he works out his rage over his isolated life (and more importantly, his parents divorce) by playing with a bunch of stuffed animals in his room.

The writer-director team of Jonze & Eggers make a very strong (and very risky) decision that nothing in the world of the Wild Things is going to exist outside what a boy Max’s age could reasonably imagine. This is embodied in every element of the film:

In the dialogue and actions of the Wild Things (who reason and dream and play and rage and even accept the impossible just like children).

In a plot limited to events that a moderately intelligent child could be expected to dream up–more interested in reflecting the way children play (with exaggerated simplicity, loose ends, and non-linear and non-sensical elements) than it is with telling a linear narrative story.

In the production design– which looks a lot more like what a child like Max might think was “cool and magical” than what we’ve come to expect from the grown up Hollywood minds that bring us movies like Harry Potter or Pan’s Labyrinth.

In Where the Wild Things Are, boats to magic lands show up out of nowhere, Wild Things instantly accept little boys as Kings, and torn off arms drip sand and not blood. We are in a little boys world of stuffed animals, and if things seem cheesy, overly simple, or just plain goofy, it’s because they’re supposed to.

Because of these choices, the experience of Where The Wild Things Are completely violates almost everything we’ve come to expect in a Hollywood movie. We come expecting magic and spectacle, and are given only the simplest special effects. We come expecting a smooth ride, that’s safe for kids, and fun for adults, and instead are taken on a chaotic journey that floats along the impetuous currents of Max’s joy and rage. We come expecting a “well-made” film, and instead experience the inner world of a child at play.

STRUCTURE? WHAT STRUCTURE?
Most Hollywood movies are built around simple structural rules. If a character shows up at the beginning of the movie pretending to be King, the movie isn’t over until he’s learned what it is to be a real King. If a character shows up at the beginning of the movie in a land where a bunch of otherwise lovely creatures are filled with rage and misery, the movie isn’t over until he’s healed their pain (and his own) and found a way to bring them peace.

As you probably noticed, Wild Things doesn’t play by these rules. Max doesn’t heal the Wild Things. Max doesn’t learn how to be a good King. Max doesn’t even “finish” the story. Rather, he leaves abruptly (if reluctantly) abdicating his crown like a child called inside for dinner.

For the most part, nothing happens in Wild Things. And yet, from a character perspective, so much happens.

The difference is that unlike almost every other Hollywood film of its genre, Wild Things builds its structure not linearly and logically, but emotionally and symbolically, through the use of archetypes.

WHAT THE HECK IS AN ARCHETYPE?
Archetypes are an idea derived from the work of psychologist Carl Jung, and later seized upon by Joseph Campbell and a slew of his disciples as they sought to better understand story. You could spend years studying the different ways different critics, professors, and authors of screenwriting books have described and categorized archetypes.

Fortunately, you don’t have to.

Your job as a writer is not to categorize or memorize archetypes, but to understand them. And understanding them begins with this simple concept:

An archetype is a character who embodies some repressed element of your main character’s psyche, and exists structurally in your movie to force your character to deal with that repressed element.

All movies have archetypes. Big Hollywood movies. Tiny independent movies. Broad Comedies. Serious Dramas. Even big dumb action movies. They all have archetypes. They have to. Otherwise, your main character would never have to deal with the repressed elements in his or her psyche, and wouldn’t have to go through the story.

The difference is that within Wild Things, instead of existing in a traditional linear plot, these archetypes exist within an emotional and symbolic one.

THE NORMAL WORLD
One of the truly remarkable things about Where The Wild Things Are is how quickly screenwriters Jonze & Eggers establish all of the real world emotional and symbolic elements that will comprise the structure of Max’s mythical journey. His isolation and loneliness. His emotional and physical pain. His feelings of betrayal by his sister and his mother. HIs feelings of being left behind as his mother and sister build relationships with new people that he doesn’t like or understand. His shame at being out of control. And most importantly, his violent and destructive reactions to those feelings.

These emotional elements have symbolic counterparts: The Snowball Fight That Ends In Tears. The Destroyed Fort. The Heart He Made For His Sister (which he destroys when he trashes her room). And the moment in which he Bites His Mother after seeing her with her new boyfriend.

THE EMOTIONAL/SYMBOLIC WORLD OF THE WILD THINGS
On a metaphorical level, Max’s journey in the world of the Wild Things is quite simply an attempt of a child’s mind to make sense of his own destructive rage. Each emotional and symbolic element of the normal world has its Wild Things World equivalent, creating a system of metaphorical mirrors through which Max ultimately can see himself and his world more clearly (as he self soothes his way through the guilt and trauma).

The Wild Things bite, just as Max bit his mother. The Wild Things destroy their homes, Just as Max destroyed his sister’s room. Max attempts connect with the Wild Things by building a fort and throwing dirt clods, just as he once built a snow fort and threw snow balls at his sister’s friends. The connections are simple, giving the movie the clarity and through line it needs to take the audience along for the journey. But also complex, honoring the complexity of Max’s pyschology, as he navigates the complexities of his parents divorce and his feelings about it, by navigating his relationships with one archetypal Wild Thing after another.

CAROL: The loving, but violent father, with whom Max’s mother no longer wants to live despite Max’s love for him, and whose behavior Max is emulating in his own.

KW: The perfect mother figure, who “inexplicably” no longer wants to live with Carol, and is instead enamored with “boyfriends” Bob and Terry, the owls that neither Max nor KW can understand.

JUDITH: The embodiment of his jealousy and discontentment– who feels like it’s Max’s job to make her feel better, just as Max wants his mother to do for him.

Even Max himself is an archetype: the quintessential Jungian “Hero”. The developing Ego that wishes to be King of his own world.

Over the course of the story, by interacting with his archetypes and attempting to do for them what he wishes to do for himself, Max develops empathy and understanding that prepares him to return to his new world. He is forced to confront who his father really is, who his mother really is, and even who he really is. He is forced to confront the consequences of his choices, and the terrifying idea that he may not be in control, that he may not be King, that he may, in fact, just be a “boy, pretending to be a wolf, pretending to be a king” and that in fact Kings may not exist at all.

It ends with the gift of a heart that Max has made. Not coincidentally, it looks a lot like the one he once made for his sister, and destroyed at the beginning of the movie.

Linearly, not a darn thing happens. But metaphorically, emotionally, and symbolically, Max undergoes a profound change. He must, otherwise he wouldn’t need to go through the story.

THE WRITER’S JOURNEY

On an archetypal level, Max’s journey echoes the journey of every writer. We must reduce ourselves to children, allow ourselves to play, breathe life into our own archetypes through the words and actions of our characters, create metaphorical and symbolic equivalents for the confusing and contradictory events of our own lives, and ultimately create a structure that forces us to unearth our own repressed emotions, and takes us, and our main characters, on a journey that changes us both forever.

Though your own work may not be as structurally radical as that of Where The Wild Things Are, if a movie in which so little happens can create such a profound journey for its main character, imagine what exploring these emotional, archetypal, and symbolic elements could do for your own work.

Curious about archetypes, emotional and symbolic structure and how to apply them to your own writing?  Learn more in one of my upcoming classes.

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Where The Wild Things Are – Interesting Article

I haven’t seen the movie yet, but thought this David Brooks NY Times Article about the film was an interesting discussion of character. I’ll weigh in with my thoughts after I’ve seen the film.

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Script Analysis: What's Wrong With "Surrogates"?

Movies are a lot like professional sports. The things we notice tend to be the big plays, the brilliant scenes, the moments that make us say “wow!” But what actually makes movies work is a lot like what makes sports teams successful: not the brilliant moments, but the fundamentals. In football, those fundamentals are blocking and tackling. In movies, they come down to the fundamentals of character: strong wants, huge obstacles, and a profound journey that changes the character forever.

When these elements are working, it’s easy to forget them. Just like it’s easy to forget those big ol’ offensive linemen blocking for the quarterback. But when they break down, bad things happen. And suddenly you’ve got big problems.

Just like professional athletes, even the best writers can lose sight of their fundamentals, especially when they’re striving to make the most out of an exciting premise, push their writing to new levels, or come at a scene in a new way. Once we’ve learned the fundamentals, we tend to take them for granted. And sometimes we forget that we need to practice our fundamentals, even as we strive to master the fancy stuff.

Because fundamentals tend to breeze by unnoticed in truly successful screenplays, sometimes it can be even more valuable to analyze problematic scripts, where the fundamental mistakes, and the problems that stem from them, can be seen more clearly.

Spoiler Alert: If you haven’t yet seen Surrogates and plan to, you may want to stop reading here.

Michael Ferris & John D. Brancato’s script Surrogates is built around a truly seductive premise: a new technology that allows people to experience the world entirely through robotic surrogates. It asks a profound question: what would happen if you could look exactly the way you wanted to look (ie. a man one day, a woman the next), and do whatever you most wanted to do, without any physical risk to yourself. How would it change society? How would it bring people closer together? And how would it keep them apart?

Clearly, this is a question worth exploring. Yet, despite its brilliant premise, as a story, Surrogates falls flat, mostly because the writers forget their fundamentals.

Your Premise is Only As Seductive As Your Main Character’s Journey.

As a writer, if you’re spending your time explaining the world of your story, you’re probably boring your audience. It doesn’t matter how interesting the world of the story may be, or how many brilliant nuances you’ve created. If things aren’t happening, your movie isn’t moving. This is especially true of an action movie like Surrogates. Things have to happen quick. If you spend your precious pages feeding information to your audience, you’re pretty much guaranteed to bring your story grinding to a halt.

In successful scripts, worlds are revealed through the actions of the main character. Contrast Surrogates with films like Gattaca, Pan’s Labyrinth or even Ferris & Brancato’s own highly successful thriller The Game and you’ll immediately see the difference.

These scripts drop you into the world, treat that world as a reality, and let you experience it as the characters do. They don’t waste time “telling” the audience what the world is like. Instead, slowly but surely, they reveal the rules of the world as the character pursues what he or she wants against incredible odds.

The tremendous obstacles that the world creates for the character reveal its nature in a visceral way, compelling the audience to imagine themselves within the world, as they root for the main character to triumph over its obstacles.

On the other hand, when you simply spoon feed the world as information, as Surrogates attempts to do, you accomplish the exact opposite. With no visceral link for the audience to connect to, the movie starts to feel like school. Before long, even the most potentially interesting details are reduced to a litany of boring information. The audience is left twiddling its thumbs, waiting for the movie to start; once you’ve lost them it’s hard to get them back.

Force Your Character To Change in a Profound Way

Bruce Willis plays Tom Greer, the one person (in mainstream society) who dislikes the idea of surrogates because he feels they cut him off from real connections that make life worthwhile. At the beginning of the movie, he begrudgingly uses his surrogate in his job as an FBI agent, but really just wants to connect person-to-person with his wife, who only wants to interact through her surrogate.

When a terrible weapon surfaces that can cause people to die while in their surrogates, it forces Tom Greer on a journey, through which he discovers… drumroll please… that surrogates cut people off from the real connections that make life worthwhile.

See the problem?

Tom has already gone through his journey before the movie starts. This leaves him with no place to go as the story unfolds. He doesn’t NEED the story to happen to him, because he already sees the surrogates for what they are. This robs every action he undertakes of any real meaning– we’re left with smoke and mirrors– “exciting” external plot twists duck-taped together with no visceral journey to support them.

Imagine if the action of the story forced Tom to become seduced by the world of the surrogates he once rejected, so that despite his expectations at the beginning of the film, letting go of his surrogate would be the hardest thing Tom had ever done.

Imagine if Tom felt a profound connection to his surrogates, and the action of the story forced him to realize what they actually were doing to him and his family, and then make a decision between the danger of connection and the safety of isolation.

Imagine if Tom’s wife was the main character– with her desperate need to live through her surrogate to avoid dealing with the death of her son– and was tested in the same way Tom was, by having to deal with life outside of her surrogate.

When characters don’t change, stories don’t move. And when stories don’t move, audiences aren’t moved by them.

Make it HARD. And then make it HARDER.

Of course there have been movies, especially action movies, that succeed despite the lack of a profound character change. Indiana Jones does confront his fear of snakes and reconcile with the woman he wronged over the course of Raiders of the Lost Ark, but he’s still pretty much the same guy he was at the beginning of the movie. Similarly, by the time he gets to the third installment of the series, The Bourne Ultimatum, Jason Bourne has already, for the most part, come to terms with his identity.

Both of these scripts succeed for a simple fundamental reason. The writer makes it REALLY REALLY HARD for the main character. Jason Bourne never stops running– racing from one external obstacle to the next– and overcoming them in such unexpected and spectacular ways it’s hard to care if he’s changing or not. Similarly, Indiana Jones is constantly dealing with such fascinating and escalating challenges, there’s no time to wonder about his psychology.

Get this fundamental right, and you can get away with a lot.

Make it hard. And then make it harder.

Make it easy, and you get Surrogates, a potentially spectacular idea, that falls short because it gets seduced by its own premise, and loses track of the fundamentals that make movies work.

Learn More

Want to learn more about the fundamentals that make your writing successful? Come check out one of my upcoming classes.

Have a Question About Screenwriting?

Have a question about screenwriting? Email me here and your question could be featured in a future blog entry or newsletter.

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Finding the RIGHT Time To Write

This article comes in response to a question I was recently asked by a screenwriting student.

I think it describes a challenge almost all screenwriters face:  finding balance.

Balance between the planning phases and the writing phases of creating your screenplay.

Balance between the demands of your life and the demands of your writing passion.

Read on and find some suggestions!

There are just a few spots left in my upcoming Write! Write! Write! classes, so if you haven’t signed up yet, make sure to do so right away to reserve your spot!

WRITE! WRITE! WRITE!
Monday Night Workshop, begins September 14th
Tuesday Afternoon Workshop, begins September 22nd.

QUESTION:

“My question is in regards to a story I have been working on for a few years now… I have been writing and writing and I’ve done outlines and character beats and research and all of the back story I can think of and I am still at an impasse. I’ve put the story down for the past four months and have now just started a new internship and really struggling to find the time to write it. There is time, granted, but not enough I feel to adequately devote to what this story needs to separate itself from being mediocre… Is this fair to my story?”

ANSWER:

Not having time is a game we often play with ourselves when we’re feeling nervous about writing.

If you think about it, even if you just wrote one page a day, by the end of the year you’d have 365 pages. That’s three screenplays! (or more likely three drafts of one screenplay).

In your case, it sounds like the thing that’s really locked you up is trying to figure out the whole movie before you’ve actually written it.

The beauty of writing is that it is an act of discovery, so my advice to you is to let that pressure go. Stop planning, and start writing.

Come up with a goal that you know you can achieve, one page, half a page, 15 minutes a day, whatever it is. And then go and achieve it. To give yourself even more support in your endeavor, you may want to sign up for a good screenwriting class that helps you out with deadlines, writing techniques, and quality feedback on your writing.

At this point, your goal should be quantity, not quality. You can’t control whether pages come out great or mediocre. But you can control how many pages come out. And the more pages you generate, the more chance you have of stumbling onto something truly wonderful.

The good news is, once you have it on the page, you can make any scene better. But you can’t do anything while it’s only in your head.

There’s only one way to learn– by doing– writing the scene, figuring out what’s working, and what’s not working, and then learning the skills you need to make the stuff that doesn’t work fabulous.

So let all that preparation you’ve done slide to the back of your brain, engage your writing mind, and see where your characters take you. Write the scenes that seem the most fun, or the ones that scare you the most.

Focus on quantity, not quality, and the quality will come.

If you’d like to learn more, I invite you to check out one of my upcoming classes.

HAVE A QUESTION ABOUT SCREENWRITING?

Have a question about screenwriting? Email me here and your question could be featured in a future newsletter.

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The Writer's Most Dangerous Desire

It may be hard to tell from some of the stuff you see coming out of Hollywood, but believe it or not, no one sets out to be a mediocre writer.

No writer dreams of writing that crappy screenplay with the unintelligible plot. No writer fantasizes about creating paper thin characters, canned dialogue, or predictable plot points.

As writers, we share a common desire: we want to write great scripts, fascinating characters, brilliant dialogue, and breathtaking stories that catch people and won’t let them go. We want to say something that matters to us, have our voices heard, and create the kind of movies we grew up loving.

All writers want to be great writers.

Unfortunately, for many writers this need to create something great is actually the biggest obstacle to their writing.

That’s because, as much as we’d all like to, no can can control the quality of their writing.

Occasionally, magic does happen. You wake up one day inspired. You know the story you want to tell, and somehow it just pours out of you, almost like someone else was creating the story and all you have to do is type out the words.

But more often, that magic is elusive. You wake up inspired with a brilliant premise, but feel like you don’t know how to execute it. Or you discover a character that intrigues you, but haven’t the slightest clue what his or her story will be, or how you’re going to find it.

When the words you’re actually writing don’t seem to match the dream of greatness you’re holding in your mind, it’s hard to see yourself as a writer.

You start to feel stuck, lost, or just plain blocked. You may even start to wonder if you really have what it takes to be a writer…

Nonsense.

The desire for greatness is the most dangerous desire for writers.

When you hold it too closely, you not only take all the joy out of writing, but also make it increasingly unlikely that you will ever achieve the greatness you’re seeking.

It’s not that writers shouldn’t strive for great writing. It’s that writing is a process, and to actually create something great, you must first give yourself the freedom to play.

Picasso said that he spent for years trying to paint like Raphael, and the rest of his life trying to paint like a child.

The same is true for writers. Creating something great often means letting go of your goals for your writing (and the judgment that goes with it), and simply allowing yourself to play like a child.

That’s the goal of my new “Write! Write! Write!” Screenwriting Workshops.

Each workshop begins with a special in-class writing exercise, designed to set your judgment aside, unlock your creativity, and make writing fun again.

These playful scenes then become the basis for inspiring lectures, designed to not only teach you the craft of screenwriting, but also help the build the skills you need to take your most creative scenes, and transform them into the kind of screenplay you’ve always dreamed of writing.

Take your first step today.

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What Happens Next? Getting Un-Stuck When You Are Lost In Your Story

From Jacob Krueger’s Screenwriting Newsletter July 2009

I was recently giving a lecture on using hypnosis to combat writer’s block, and was asked a profound question by one of the students.

She explained that her block had nothing to do with fear of writing, procrastination, the desire to get every scene “right” or any of the other common causes of writer’s block that students were describing.

Her problem that she simply didn’t know what happened next in her story. She was just plain stuck. And she felt like until she figured it out, she couldn’t write another word.

How many writers have felt EXACTLY like that?

More than you think.

It’s easy to convince ourselves that if we don’t know what is going to happen, that there’s no way to move forward in our writing.

But the truth is exactly the opposite. And if you want proof, all you have to do is think about your life.

How often do any of us have any idea what is actually going to happen?

When you wake up in the morning, you don’t know what’s going to happen to you that day. Sure, you may have a general idea of what you THINK is going to happen, what USUALLY happens, or what you’d LIKE to happen.

But the truth is, you have no idea what’s going to happen in your life.

There’s an old adage– if you want to make God laugh, make plans.

The same wisdom that is true for life is also true for character.

You don’t need to know what’s going to happen to get out of bed in the morning. You simply get up, because you have to. You live your life. You meet that new person. You fall in love. You get the big promotion or the new job.

You deal with pain from unexpected places. Death, sickness, loss. Unexpected phone calls. Friends and family in trouble.

Wonderful things and terrible things happen all the time, and we rarely see them coming.

And yet we keep on living.

So does your character.

So when you think you’ve run out of story, understand that you are fooling yourself. Life doesn’t work like that. And neither does story.

Get your character out of bed. Just like you get out of bed every morning.

Think about what he or she wants. What your character’s hopes, dreams and expectations are for the day.

And then ask yourself, what’s the BEST or WORST thing that can happen.

Write that scene, allow your character to deal with it, and you won’t have to find your structure. Your structure will find you.

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Five Steps to a Writing Lifestyle

From Jacob Krueger’s Screenwriting Newsletter

The following is an expanded version of an exercise I created for my Write! Write! Write! students.

It is designed to replace the negative feelings often associated with writing with positive feelings of excitement and success.

As a result, you’ll not only find yourself writing more consistently. You’ll also discover that you feel better about your writing, and the role of writing in your life.

STEP 1
Set an achievable goal for your writing this week. Something you absolutely KNOW you can EASILY accomplish. 2 pages a day. 10 minutes a day. A page a week. Whatever you know you can make work within your busy lifestyle.

NOTE: For this exercise to work, your goal must be quantifiable. In other words, there must be an objective way of determining whether or not you achieved it.

For example “write every day” is not necessarily a quantifiable goal, because it’s not clear how much writing makes this successful. Write for 7 minutes every day or writing one page a day is, because when you complete your 7 minutes or one page, you know you have achieved your goal.

Similarly “write a good scene” is not a quantifiable goal because you would have to subjectively judge whether the scene was good or not, and opinions might vary. “Write three versions of the scene I am currently struggling with” is a quantifiable goal, because regardless of subjective opinion, you can know for certain when you have achieved it.

STEP 2
Now, take whatever goal you set for yourself and CUT IT IN HALF, to make it even more easily achievable. Write it down and post it in your writing space. This is your goal for this week.

STEP 3
Break out your calendar. Schedule the time that you will use to accomplish the goal. Get specific. What time will you start? What time will you end? Will you write every day or on specific days. Where will you go to do this writing? How will you set up your day and your schedule to make sure you are not interrupted. Write it down, and make it non-negotiable. Treat the appointment just like you would treat an important appointment with your boss or a client at work.

STEP 4
Now follow your schedule throughout the week. Remember, when you achieve that goal, you are DONE. You can choose to continue if you wish. But you can also choose to close down your laptop, and feel that sense of accomplishment of a full writing day (even if your goal was only a few minutes or a quarter page of writing).

Accomplishing and CELEBRATING achievable goals is one of the most powerful things you can do to integrate writing into your life. So do something nice for yourself after each successful writing day, just like you’d hope a boss or a co-worker would do after a big meeting. Compliment yourself. Treat yourself to something. Remember, the reward should be equally great whether you simply meet your goal or end up exceeding it.

If there is a day when you do not meet your goal, accept it and MOVE ON. Don’t increase your goal for the next day. Don’t punish yourself. Don’t beat yourself up. Just remind yourself that you will do better on your next writing day, and concentrate on meeting the goal you originally set out for yourself on the day you scheduled to do so.

STEP 5
At the end of the week, evaluate- did you achieve your goals? Use the criteria below to set your goals for the next week, and repeat steps 3-5.

IF YOU FELL SHORT OF YOUR GOAL

RELAX! This is not the end of the world. It just means you set your initial goal too high.

Whatever you do, DON’T punish yourself. It will not make you a better writer to beat yourself up. All it will do is take the joy out of writing, and make your resistance even stronger.

Instead, take note of what you DID accomplish and congratulate yourself for that. If you expected to write 7 pages, and only wrote 3, celebrate the three pages you have written. If you expected to write for an hour one day, and only wrote for ten minutes, take a moment to appreciate the ten minutes of writing you accomplished.

Then, adjust your goals for next week to reflect what you now KNOW you are capable of doing. Whatever you successfully wrote this week becomes the goal for next week.

For example, if you’d set a goal of seven pages, and only wrote three, your goal for next week would be three pages.

If you planned to write for an hour, and only wrote for ten minutes, your goal for next week would be ten minutes.

Remember, the point of this exercise is not to have BIG goals, it’s to have ACHIEVABLE goals, so that writing can start to feel like a joyful, successful, and integrated part of your life.

IF YOU ACHIEVED YOUR GOAL

Great job! You are already establishing a rhythm for yourself, and it will soon pay big dividends in your writing.

Set the SAME goal for next week, repeat steps 3-5, and keep that rhythm going.

IF YOU EXCEEDED YOUR GOAL

Congratulations! Often, by setting small goals that we know we can accomplish, we set the stage for even bigger success.

To get the most out of your writing, you can now increase your goals for next week, to reflect what you actually are capable of accomplishing.

Set the amount of writing you accomplished THIS week as the goal for NEXT week, and repeat steps 3-5.

In this way, your goals can grow as your ability grows, and writing can become organically integrated into your life.

Remember, if there ever comes a time you fall short, you must adjust the goal for the following week back to the level that you actually accomplished.

Repeat this process for a full month, and notice what changes for you. Send me an email, or post a comment to this blog, and tell me all about it.

Jake

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Thoughts On "Drag Me To Hell"

DRAG ME TO HELL
Screenplay By Sam Raimi and Ivan Raimi

I just saw “Drag Me To Hell” tonight. Talk about a great example of how a well structured movie uses theme to craft a character’s journey. Spoiler alert: If you haven’t watched this movie yet, this might be a good time to dash out and see it. Then come on back and read all about it.

The theme of “Drag Me To Hell” is pretty simple: selfish desire leads to the soul’s destruction. The film begins with a woman who is genuinely good. And step by step, the structure of the film quite literally drags her to hell– not just through the terrible curse that she must contend with, but by causing her to make such immoral choices in her attempts to escape it that by the time it’s all over, she just about deserves her fate.

When we first meet Christine Brown, she is pure heaven. She’s sweet. She’s kind. She loves animals, and she cares about others. The first time we see her, she’s delivering good news to a nice young couple– she’s made it work for them to get the mortgage they need. Everyone is so happy.

And it’s just the beginning of the movie. So we know we’re in trouble.

Unfortunately for Christine, there’s something that she wants very badly– a promotion to be assistant manager at the bank. And her chauvinistic boss doesn’t think she’s tough enough to deserve it.

Uh oh.

Characters develop when we test their convictions, so the Raimis come up with a scene to do just that. “Oh, you’re really so good? Let’s see what happens when you have to choose between repossessing the home of a helpless old gypsy woman, and losing your only shot at that job you want so badly.”

What choice do you think she makes?

Selfish desire.

So, even when the old woman prostrates herself before Christine, begging for mercy, Christine still doesn’t budge. She wants that promotion. So bad she can taste it. And she’s willing to do something she knows is wrong to get it.

Next thing you know, she’s cursed. A demon is coming for her soul, and she’s got three days to stop it.

In her attempt to escape, Christine will violate almost every ethical code she once held. She will repeatedly deny responsibility for her actions (even during the seance in which they attempt to cast out the demon), lie about her decision to repossess the old woman’s home, and instead lay the blame on her boss.

She will slaughter her cute little kitten in an attempt to appease the demon’s lust for her soul (so much for volunteering at animal shelters).

She will even come close to murder (or worse), as she attempts to pass the curse on to some other victim instead (by re-gifting the button which marks her as the demon’s target).

Why? Because ultimately she wants to escape the curse more than she wants to uphold her values. Just like she wanted to get the promotion (and escape the “curse” of her unfair work environment) more than she wanted to show mercy to the old woman.

Of course, in a fair world, Christine wouldn’t have to sin. That’s what is so great about the structure of this screenplay. Her dominant trait is her KINDNESS. It’s only the unfairness of the world– the unfair job, the unfair curse– the sheer horror of it all, that forces Christine to choose between her desire and her morality. That’s how the writers test who she is, and force her to change.

Unfortunately, Christine repeatedly fails the test, slowly but surely letting go of what is good about her, and dragging herself to hell in the process.

And even when she decides not to re-gift the button to an innocent stranger, Christine does not fully recapture her morality. She doesn’t sit at the grave of the old woman, admit her wrongdoing and beg forgiveness of her spirit. Instead, she tries to condemn the soul of the woman she wronged, by re-gifting the button to her dead corpse. In the process, she also desecrates the old woman’s grave and commits the same sin her palm reader first assumed she might have committed– speaking ill of the dead in a cemetery).

Having come to this false victory by re-gifting the envelope she believes to contain the button to the old woman’s corpse, Christine thinks she has solved her problem. But she hasn’t. And not because of the mix up with the envelopes. Because she still cares more about herself than she does about those around her.

Selfish Desire.

So even though Christine (after she thinks she’s gotten EVERYTHING she desires) ultimately confides to her boyfriend that she was the one who chose to repossess the woman’s house, and that this was the wrong thing to do. When her selfish desire is tested one last time, she makes the same mistake all over again.

There is her boyfriend, standing with the button in his hand, and presumably damned to hell because of it. Does Christine try to snatch the button from him? Does she risk her life to save his?

No, she tries to escape, once again. Tumbles into the train tracks. And is carried off to hell.

Selfish desire.

It’s not the curse that damns Christine, it’s her decisions.

And it’s not the button that determines her boyfriend’s salvation. It’s the choices he makes.

Time and again, his desires are tested as well. And time and again, he does what is right, even when it means not getting what he wants. He makes the selfless choice for the love of Christine– agreeing to the palm reading, refusing the demands of his parents, giving her 10,000 dollars to see a spiritual advisor he doesn’t even believe in. He does all of this without even believing that Christine is haunted, and without thought of gain for himself. He does it because he loves her.

His morality remains intact, because his love is stronger than his selfish desire.

Hers does not, because her selfish desire is stronger than her love.

And the structure of the screenplay works because it tests them both, establishing their dominant traits, and then forcing both characters to grapple with the theme, by making active choices that drive the story and ultimately bring about their own salvation or their own destruction.

To learn more about theme and the way it relates to screenplay structure, check out one of my screenwriting workshops.

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Ready to TRASH your whole Script? Not Until You Read This Article.

From Jacob Krueger’s Screenwriting Newsletter
June 1, 2009

The other day, a student asked me a thought provoking question. It’s a problem faced by so many writers that I decided to include it and my answer in this month’s newsletter.

What do you do when you’re so fed up with your writing, you’re ready to scrap your whole project?

Whoa! Pull those pages out of the trash can– at least until you try these simple tricks to re-energize your writing and get your project rocking again.

QUESTION:

I’m at a fork in the road. I over thought my script and my writing has frozen.

I’ve just been doing writing exercises. I feel like they are closer to “real” writing than what I’ve been doing with these scripts. I just write whatever bubbles up. It feels freer and overall much more enjoyable than the feature writing. It’s like starting a sketch and just drawing whatever comes to mind.

I know when I focus on the script I’m still writing from a conscious level. And I don’t get anything out of it. Its frustrating, depressing, etc.

These are the two sides: When I write the exercises I have fun and don’t care much about where they go. When I write the feature I don’t have fun and I worry about what’s the best/most beautiful stuff put in there.

But writing the exercises I feel like I don’t know if it’s any good. When I write the feature, at least I “think” its good writing.

So my question is, “What are your thoughts on these two sides?”

AND

I have a new idea that I’ve thought about writing for a couple of years now. I’m not sure if I should scrap the old story and start this new one or not?

ANSWER:

The question you’re struggling with is one of the most profound ones to answer as you make your transition from amateur to professional writing.

ALL writers have tons of scripts sitting in their files that are not completed. Sometimes you hit a wall. Sometimes you lose steam. Sometimes it just takes a month or even a year of working on something else to find your way back in.

There is nothing wrong with setting a script aside, UNLESS it starts to become a habit. What happens to some writers is that every time they hit a roadblock, they start something new. While this is great for keeping up the flow– and just fine for writers who are doing it as a hobby, for people with professional aspirations, it can actually become a form of writers block.

Professional writers need to finish scripts. So here’s a little trick that I use to fool my brain into finishing scripts.

Work on two scripts at a time.

This way, you can honor your writing brain’s need for a break every once in awhile– while still knowing that you are progressing toward your goals.

What you’ll soon notice is that when things get hard on one script, the other script becomes incredibly appealing. It doesn’t even feel like work anymore. So you set your current script down, and start up on the other one again.

Before long, things get hard on the second script, and suddenly the problems with the first one don’t seem so overwhelming in comparison. So you switch back, and once again keep that momentum going, accepting and respecting your process on each screenplay, and integrating it with the demands of the industry.

As a nice side benefit, you’ll find that the scripts start to inform one another– as you build on things you learned writing one script to improve things in the other.

In addition, you may also want to set aside a day to just play (as you’ve been doing with the exercises), without worrying about either script. Playing around like this keeps your writing brain limber, and often leads to huge breakthroughs in your projects. Think of it as a valuable part of your routine (like stretching before you exercise).

Keep the main focus on those two scripts (and no more than two!) and before you know it, you’ll have two finished drafts.

A final word– remember that it’s not important for either of these drafts to be GOOD. What’s important is for them to be DONE. Once you have a full draft on paper, you can always go back later and revise– and even use the two script trick again in the editing process. Until your script is on paper, there is nothing you can do to improve it. But once it’s out there, the possibilities are endless.

Got a Question About Screenwriting?

Email me here, and your question could be featured in a future issue of my newsletter.

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